Créer mon blog M'identifier

Treasure has never aimed Fut 15 Coins

Le 11 October 2014, 08:21 dans Humeurs 0

Treasure has never aimed Fut 15 Coins for the center and, thankfully, probably never will. Rakugaki Showtime tackles the venerable institution of the competitive party game and benefits from Treasure's dose of genre-bending game mechanics.


Loosely translated as "Doodle Showtime," Rakugaki Showtime chronicles the story of four doodles who fight the evil Big Daddy and his scribbled minions. Using the power of the smiley ball, Yukiwo, Sasami, Pitan, and Tsubohachi uphold the law of the Godhand that had drawn them in the first place.


Rakugaki borrows its basic pick-up-and-throw concept from Konami's Poy Poy and builds on it, adding to the strategy and the spazziness. The concept is simple - to be the last one alive on the field. To achieve this goal, you must balance offense and defense. While the characters have a handful of close-range fighting moves at their disposal, most of the damage you cause will come from throwing things. You can throw things in one of two ways - directed or homing. Directed lets you chuck the object in-hand at any one of the pads located on the outskirts of the playing field, while homing lets you target the opponent closest to you. While you'll use homing more often, directed can let you strategically detonate explosives from across the field. In addition to black-hole bombs, ICBMs, and standard-issue boulders, Rakugaki Showtime features the ever-versatile smiley ball. Although happy at first, the smiley ball gradually becomes angrier the more it's flung about. When it finally reaches the pinnacle of anger (announced with a choral "Hallelujah"), you can relieve the grinning ball of its rage and unleash one of three character-specific super moves. While most of the super moves are purely offensive, some characters' attacks have defensive or healing qualities.

There are some cheap tricks Fut Coins

Le 9 October 2014, 09:00 dans Humeurs 0

There are some cheap tricks Fut Coins used along the way too. Thankfully, they're rare, but when they do appear, it's frustrating. Sometimes I'd perform a leap of faith during a particularly tricky section, only to land on an enemy on the other side that had lurked just out of shot. Other times I'd be racing down a zip line, only to find that the visual cues for jumps, like well-placed bananas and coins, were all too easy to miss, causing me to plummet to my death. It's a shame that you can't have the game show you the best path like in Donkey Kong Country Returns; it's very much a process of trial and error when it comes to surviving some of Tropical Freeze's cheaper tricks. Extra lives are plentiful, though, and if you get stuck, you can always purchase more using coins you collect along the way.



Tropical Freeze's vehicle sections fare much better than its standard levels, and help to break up some of the more monotonous moments of DK's adventure. Whether it's riding on the back of Rambi the Rhino and carefully guiding him through destructible blocks and rows of enemies, or zipping through the air on the back of a rocket-powered barrel, these sections are fast-paced and nicely challenging too. Trying to keep the barrel afloat long enough to dodge obstacles and collect bananas is a great bit of twitch gaming, as are later sections where you guide a speeding mine cart along some wobbly-looking tracks.


Boss battles are similarly good fun, thanks to some interesting-looking characters that aren't your usual three-hits-to-kill type of opponent. A battle against a giant owl has you dodging ice balls and throwing bashed baby owls before you're whisked up in the air to dodge projectiles against a mighty storm. Another has you fighting a trio of bomb-throwing monkeys, ducking, rolling, and jumping across the level to avoid their spinning hammer attacks, while also trying to pick up their bombs and hurl them straight back at them.

For the first few floors Fut Coins

Le 8 October 2014, 09:04 dans Humeurs 0

For the first few floors Fut Coins, the gameplay is simple to a fault, with nothing to do but move around and whack enemies repeatedly until they die. The game has role-playing-game-like qualities, such as leveling up and collecting varied loot, but there are no classes to choose from and very little variety in how the weapons work (you have either a simple melee swing or a long-range projectile).


There is also only one attack button, though you can charge an attack for increased damage. If you're looking for action that's more complex than an old Gauntlet arcade game, Legend of Dungeon will make a bad first impression. But as you delve deeper and encounter more items and enemies, the game starts revealing more of its goofy charm.


Some of this charm comes in the form of hats, which are the game's only armor type. Many hats are relatively standard, like a knight's helm or a miner's helmet (particularly useful because it has a light on it). But some headgear is much less serious, like koala ears, a leprechaun hat, or simply a cat that you stick on top of your head. There comes a moment when you're wearing a speed-increasing fish head and are firing lasers out of a cat when you realize that this game isn't as much about deep systems as it is about having some simple fun.

Voir la suite ≫